Call of Duty: Vanguard multiplayer will introduce a new game mode called Patrol. It is like even faster Hardpoint but much more.
Patrol is a lot like the popular Call of Duty game mode Hardpoint, where players have to capture a series of rotating objectives. Patrol will only have a single objective, but that objective will constantly move around the map. That means that the “hardpoint” in question will never stay in one place, but you’ll need to follow it as it makes its way through different choke points and open areas.
In Patrol, there are two teams which fight for the single hardpoint; it is indicated by a bright beam of light emanating from the ground, when you’ve captured the hardpoint, the ring of light will turn blue, when enemies have captured it, it’s red. If opposing players are both in the zone, it will turn to yellow as contested. (You can change these colors to accommodate color-blind players, as well)
As soon as the zone is activated, it begins to move around the map. This will require you and your teammates to come up with a gameplay strategy that keeps you in that moving hardpoint for as long as possible. Certain stationary field upgrades like trophy systems won’t be very effective here as the objective is constantly moving. But they were super helpful in traditional Hardpoint matches.
One Patrol match lasts until one team reaches 200 points, or if you go five minutes without either team scoring, upon which the team with the most points wins. The constantly moving objective will change the gameplay and make it even more chaos and pure fun.
Call of Duty: Vanguard is set to release November 5 on PS4, PS5, Xbox Series X, Xbox One, and PC.