5 video game bugs that later turned into features

In software industry, there is a widely known saying (and kind of a meme thing) goes as “it is not a bug, it is a feature”. While there are very different reasons for such a saying, some bugs actually were bugs but in time they were deemed to be useful as features too. Video games were no different.

Today we will share 5 examples of such incidents for your entertainment. Here comes the list.

2. The Mist – Silent Hill

Silent Hill is undeniably one of the best horror games around, and it absolutely deserves it. Many players will remember the fog in the game that kept the atmosphere at a very tense level. But it was not actually a feature in the beginning.

Video games in 90s were built with different challenges in mind. One of them was the general capabilities of hardware back then. Rigs were mostly not that strong, and developers were adjusting the rendering mechanics in such a way that game would only render what was necessary at any given time. This brought the fog mechanics into the game but eventually that fog became an indispensible part of Silent Hill’s success.

Not knowing what may be there in just a few meters gave people a huge chill down their spines, and it is also valid for Stephen King’s The Mist as another successful example.