Wednesday, June 12, 2024

Bloodhunt prioritizes game improvement over seasons

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Vampire: The Masquerade – Bloodhunt is one of the newest Battle Royale games that came out with a solid success, bringing in the unique theme of vampires to the genre. Game is promising and generally fun to play. While there are a couple issues here and there, it still keeps some players after few months from launch, where most games are unable to do the same.

Now we are looking at a serious summer update that comes with substantial changes like dropping the season system, shrinking the battle pass in both size and price, and changing the way of updates completely for a more agile and effective influx of future improvements. This may sound like Sharkmob is conceding a defeat at first, but once you see their point of view, it is actually just taking a small step back before bursting forward. 

Sharkmob says that the 12-week season system is hindering their speed of improvements at its current state, and Battle Pass is also a bit too large to be sustained seamlessly. They need faster updates so they can solve the issues without taking too much time, needless to say that occasionally it may be required to be performed in a repetitive fashion. 

Plans are focusing on monthly content updates and continuous bug fixes, which will hopefully help both keeping the current player base and regaining the lost portion back. Another new addition is the 8v8 Team Deathmatch mode, which is expected to help newcomers to feel the game much quicker and easier before diving into ruthless Battle Royale mode.

Last but not least, they are also working on the controller support improvements so PlayStation users can enjoy the game much better. Update will disable crossplay to create a temporary safe space for them. The expected release date for this update is 14th of July.

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